11/09/2026
Oookaay.... we've had a few people ask about this, so here's the basics:
+++ A Remembrancer’s Tale +++
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In the age of the Horus Heresy, history is not written in certainty, but in fragments, recollections, and conflicting truths. Across the void, Remembrancers follow the Great Crusade and the wars that go along with it, documenting events as they unfold. Their accounts are incomplete, biased, and often contradictory - yet from these scattered records, a greater narrative emerges.
A Remembrancer’s Tale is - we hope – going to be a living, narrative campaign set within the Age of Darkness, spanning a series of linked events across multiple venues. It chronicles a sector-wide conflict through the lens of those who witnessed it. Each battle fought, whether on the tabletop at an organised event or in a distant club far from the main warzone, becomes part of this unfolding story.
This campaign is designed to be both inclusive and evolving. Players may take part by attending official events, or by contributing remotely through organised games using the campaign’s bespoke missions. All results are recorded and interpreted as Remembrancer accounts, some clear, others fragmented, but each adding weight to the wider conflict.
How the Campaign Works
The campaign is structured as a series of interconnected events, forming a continuous narrative arc. Each event represents a key theatre of war within the wider conflict. Outcomes from these battles influence the direction of the campaign, shaping future missions, advantages, and ultimately the conditions of the final confrontation.
Participation is divided into two complementary roles:
• Primary Theatres (Event Play):
Players attending organised events will fight the pivotal battles of the campaign. These engagements represent the most well-documented conflicts, and their outcomes will have the greatest impact on the overall narrative.
• Peripheral Theatres (Remote Play):
Players unable to attend events may still contribute by playing campaign missions within their local groups. These battles are recorded as fragmentary or secondary accounts, influencing the wider war through cumulative effects such as reinforcements, resource control, and strategic pressure.
All results are submitted via the campaign’s community hub - Discord - and recorded as part of the evolving narrative. Where accounts conflict or remain unclear, their impact may be reduced or interpreted through the lens of the Remembrancers themselves.
Narrative and Progression
Rather than a simple win/loss structure, A Remembrancer’s Tale tracks the shifting balance of power between factions across the campaign. Victories contribute to territorial control, strategic advantages, and narrative developments. Key moments may unlock special missions, introduce new conditions, or alter the course of the war entirely.
The campaign will unfold in phases, each building toward a climactic finale. This final event - more on that in the fullness of time - will reflect the accumulated outcomes of every battle fought throughout the campaign, with asymmetrical conditions and narrative stakes shaped by player actions.
There will be a mechanism for submitting results of games - via a forthcoming Discord server that will be activated soon - as well as receiving monthly missions to play for those that cannot attend the physical events. At the moment, the plan is for this to be two missions each month, but this may be expanded if we become heavily subscribed and there is appetite for more!
The Discord server will serve as the hub for all communication with us, with players on your side and players not on your side!
For players outside the main in-person events, there is no charge for participating in this campaign. We just require two* things from you:
1: No cheating. Abide by the honour system. (even Night Lords players!)
2: Keep it friendly. The Discord will be a place for all participants to discuss the overall campaign and missions… or hobby! No abuse will be tolerated at all.
3: Optional: We love hearing ‘news from the front’. Pictures and tales from your games are encouraged in the Discord!
A Living Record of War
At its heart, A Remembrancer’s Tale is not just a series of games, but something we hope will be a shared storytelling experience, and a lot of fun. Every player contributes to the record. Every battle matters. And like all histories of the Horus Heresy, the truth may never be singular - but it will be unforgettable.
The question is not simply who will win…
…but how the tale will be told.
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p.s. We are talking to some folks, but if you are interested in sponsoring this in some way - prizes, participation swag etc. Drop us a message!
Love Reece & Neil