Sense.Vision - user testing, playtests worldwide

Sense.Vision - user testing, playtests worldwide Playtests (user testing) and marketing research for game developers and publishers Playtesting and usertesting. At any stage, from idea to store.

Only target audience, only real players, no panelists. Passionate team of professionals with 3+ years of experience in testing and analytics. Survey data and gameplay videos in just 3-5 days. 4-5 days more to compose analytical report with recommendations. Let us know about your game - everything else will be done by us.

The Role of Research in Crafting Exceptional Video Games - in our new blog post:
18/09/2023

The Role of Research in Crafting Exceptional Video Games - in our new blog post:

in Crafting Exceptional Video Games

Enhance Game Development through Data and Analytics - in our new blog post.
08/09/2023

Enhance Game Development through Data and Analytics - in our new blog post.

through Data and Analytics

Let's meet at such a long-awaited offline conference  in Kyiv!
04/08/2023

Let's meet at such a long-awaited offline conference in Kyiv!

Hey, let's meet there - we're heading to a long-awaited conference in Kyiv! Catch up with Alexander Dzyuba on the prepar...
04/08/2023

Hey, let's meet there - we're heading to a long-awaited conference in Kyiv!
Catch up with Alexander Dzyuba on the preparty and offline conference venue.

Games Gathering schedule!

We are waiting for you💛

-- Experts vs Playtest --In the 1980s Sharon B. was an expert from the extremely popular Daily News, while Nintendo was ...
20/07/2023

-- Experts vs Playtest --

In the 1980s Sharon B. was an expert from the extremely popular Daily News, while Nintendo was a small company, running playtests.

Sharon: “I don’t think video games will last.. that will slowly fade away”
Nintendo: “...we’d playtest them [games] as a form of research”

Today everyone knows Nintendo and we’ve never heard about Sharon.
Read the full blog post:

Sharon B. vs Nintendo

Another 14 things you've never heard a successful game developer say…1. “I wish I would have spent more time doing every...
30/07/2018

Another 14 things you've never heard a successful game developer say…

1. “I wish I would have spent more time doing everything myself.”
2. “Spending three months to write out our game design document before actually starting to do anything was the best decision I ever made.”
3. “Our studio’s mission statement was critical to our success.”
4. “My success was entirely based on a couple of mentions of my game on Rock Paper and .”
5. “I learned everything I needed to know about game development by reading posts on Facebook.”
6. “Those debates with my team about our studio’s name, logo, and design colors were critical to our success.”
7. “The decision of whether to form an LLC or an S-Corp was pivotal to my game’s .”
8. “Thanks to a trademark that we filed, we never had a serious competitor.”
9. “I wish I spent less time talking to players before writing code.”
10. “Our most effective marketing campaigns were the ones that had the most marketing buzzwords.”
11. “My lack of an made it very difficult for me to make any money with .”
12. “I made this game for myself, and it just so happened that millions of people wanted it as well.”
13. “The that I make everyone sign before talking to me really helped keep my precious game idea safe.”
14. “My two business partners blew all of our crowd-funding money on booze and strippers.”

Let’s collect more in the comments below!

27/07/2018

23/07/2018

Still don't know what a Playtest is and why would you need it to make a great game?

20/07/2018

13 things you’ve never heard a successful game developer say…1. “We aren’t doing any marketing because Apple said they’d...
13/07/2018

13 things you’ve never heard a successful game developer say…

1. “We aren’t doing any marketing because Apple said they’d feature us.”
2. “Investing all this money in t-shirts and swag instead of using it to iterate on our prototype was a great idea!”
3. “I’ll wait to get funding before I start boot-strapping my development!”
4. “People will want to work on my game for free because it’s so great! I won’t need to pay people or share royalties!”
5. “The most vital piece of the puzzle was that crazy idea guy we were lucky to stumble upon! And who needs real player feedback.”
6. “Who needs playtests? We played this a thousand times ourselves.”
7. “Our game would have been successful if we had just spent millions more on marketing without research and improvement. ”
8. “I get bored of a project after a couple of months and then discard it for a better idea that comes along.”
9. “I spend eternity planning every little detail of my project before I actually begin doing any work on it. I won’t make a start until I’m completely happy with every detail.”
10. “I’m the ideas guy and am going to hire a team who will make my idea come true.”
11. “I’ve never made a game before, but I know my first game will be an amazing 30+ hour epic that will be the next Final Fantasy and will hit it big in the game industry and i of course i don't need any playtests to do this.”
12. “I will never have to sacrifice my time, sleep, family & friends to finish my game!”
13. “This is the only idea I will ever have… so my life, identity and soul will be tied to this project!”

Know any more? Feel free to add yours in the comments below!

13/07/2018

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