30/07/2026
CIVIL FACTION — LIMITED SPOTS REMAINING
We have a small number of spots still open for the Civil Faction in BATTLE FOR TARTARIA 4. If you've been considering it, now is the time to reach out.
Applications are accepted via direct contact at:
[email protected]
When applying, please include a brief introduction and any experience you have with LARP. All applications will be reviewed individually before confirmation.
What is the Civil Faction?
It's not a military faction. There's no command structure telling you where to go or what to do. No mandatory missions, no strict hierarchy, no obligation to fight for either side.
The Civil Faction operates at roughly 40% LARP and 60% combat — meaning you will be in the field with a weapon and you will be involved in firefights. But a significant part of your game will be played through roleplay, negotiation, deception, and character-driven decisions that no other faction has access to.
What you get is complete freedom of action — the ability to set your own goals, build your own story, and decide for yourself how you want to influence the conflict.
What Civil Faction players can do:
- Cooperate with the Federation, Tartaria, or both simultaneously
- Betray any side at any moment
- Gather and sell intelligence to the highest bidder
- Capture and ransom prisoners
- Smuggle and trade weapons and resources between factions
- Conduct piracy — intercepting supply lines and convoys
- Sabotage or repair objectives on the battlefield
- Recruit spies and build intelligence networks
- Disguise themselves as members of a military faction
- Hire out engineers and medics to any faction for payment
- Negotiate, bribe, manipulate, and disappear when needed
- Change uniforms — while the standard Civil Faction identifier is a white upper , players may change into the camouflage of either military faction to conduct espionage, infiltration, or carry out targeted strikes — then return to civilian cover when the job is done
Who is this for?
This faction suits players who want something different from a standard military role. If you're drawn to strategy, negotiation, and shaping the outcome of the event from the shadows rather than the frontline — this is where you belong. Prior LARP experience is a strong advantage and will be taken into consideration during the application review.
Starting Conditions
Civil Faction players begin the game with one thing only — a knife. Standard protective equipment applies as with every other faction: eye protection and face protection are mandatory at all times on the field. Beyond that, no fi****ms, no additional equipment, nothing given to you at the start.
From that point on, how you arm yourself is entirely your problem to solve. You can gather resources and trade them for weapons, sell intelligence or prisoners to buy what you need, or go straight to the source and raid an enemy supply depot. There is no wrong way to do it — as long as you can pull it off.
This is intentional. The Civil Faction doesn't start powerful. It starts hungry. What you build from nothing over the course of the event is what makes the difference between a group that survives and a group that ends up controlling the battlefield.
Spots are strictly limited. If you're interested, get in touch as soon as possible.
[email protected]